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Leading to battles being concluded around 60% faster. Units gained additional offensive moral pips.Reduction of movement speed during winter.Maximum attrition increased from 5% to 12%.To better reflect the supply challenges of warfare as the army size grew. Reduced supply limit gain through technologies.To simulate the decreasing advantage of numerical superiority, as the fire rate of advanced weaponry increases.įurther changes, affecting the entire timeline from 1444 to 1929 are: To gain additional siege bonus, as forts become obsolete. Polygonal fort, oil well and a new transport building category (Canal, Railroad) The 19th and early 20th century timeline is accompanied by:Īll 13 years apart, as in the early vanilla game. Try not to get too carried away with changing things, such as buffing assimilation too high.Named after Queen Victoria's husband Prince Consort Albert of Saxe-Coburg and Gotha, this mod extends the vanilla EU4 experience by 110 years through the victorian era all the way until 1929. For POP control, there’s the parameters such as: editing assimilation (increase = speed up, decrease = slow down), immigration, base pop growth (before any other modifiers such as tech/health care/event modifiers). The file also holds other parameters such as: time it takes until a nation loses a GP spot, infamy/“badboy” amount, colonial rank ( to start colonizing, usually reserved for GPs and SPs). Just remember, the game tends to get unstable if the game runs longer than 100 years (or depending on a regular game, usually 90 years/10 years left), with the added POPs factored in, political parties dying/expiring, nothing left to research (builds up your points, and inevitably bridges the gap between GPs/SPs/regular countries to the developing world), economical growth, stats, and other things. If you’re going to edit anything else, make a backup since at worst it can destabilize your games present + future! You can edit the game as early as you’d like (even to EUIV times, like the Age of Discovery as I’ve done years ago + removing most civilized nations from the map), same goes for end date.
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Start_date: “1836.1.1”, end_date: “1935.12.31”,ĭa, as implied, deals with most of the game’s balancing issues and to keep it in check. Edit it with a text editor, and then change the facets of the game to your hearts delight.
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You’d have to edit the a file found in your (directory)/Victoria II/commons folder. Other mods, such as a few Vic2 WW2 mods also employ an extended timeline, or add certain scenarios/bookmarks in place to ease the game. It’s been ages (>6 months) since I’ve sat down and played a good session of Vic2, vanilla or modded, but I do remember how to do that! Not at my PC now, but it’s from the top of my head.
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